Projects

Please take a look at some of my recent work in the different Areas of VR as a Technical Artist and Lead Developer

  • Ensuring the team is cohesive and resilient, consistently meeting deadlines, and inspiring everyone involved. I focus on enhancing their skills and helping them reach their full potential.

  • Guiding the team to ensure timely completion of activities, offering code feedback, and meticulously organizing project releases, all while maintaining a focus on budget and quality.

  • Fusing art and technology to craft stunning 3D models, shaders, animations, and art pipelines. By blending creativity with tech, I can create truly incredible experiences.

ZEISS VR Training and Development

Client
ZEISS

Year
2020 / 2024

Working on projects for Zeiss Technologies, the video shows some of the highlights my team has created for ZEISS over the years.

These projects came in a wide variety based on VR training, simulations, and explanations in VR for engineering to understand processes and hardware.

For these projects I worked in a range of different roles throughout the years, from Technical artist creating Materials, optimization, pipeline, and coordination with other departments like Modeling, Development, and UX Design, later to becoming part of the Leadership in the last year, helping to communicate with Production, Account Management and the Creative Lead to create a proper vision of ZEISS in VR.

IKA VR Development

Client
IKA

Year
2022

I worked on the leadership in charge of the client IKA during 2022 where 5 projects were finished under my leadership. In the video, we can see the Rotavisc Series.

This was a training in VR designed as a sales pitch in virtual reality where potential clients around the world could join with a representative of IKA to explain the differences between machines.

In this project, I worked as Lead Developer helping a team to create a vision based on the requirements of the client, helping with the organization of work in JIRA, setting documentation in Confluence, and helping Production with roadmaps and estimations of work to keep projects on time and in budget. At the same time, I help with reviews of the developers and close gaps in communication between team members.

Technical Artist and XR research

Client
EON Reality

Year
2018/2020

Some of the work I did in the past as a Technical Artist in EON Reality, some of my functions were related to creating prototypes to experiment with VR and AR, creation of 3D models, implementation, and rendering in the early stage of production for different fields.


Some of the extra work I do in my free time

In my free time, I like to keep creating small rendering scenes, VFX, and modeling as a way to keep learning and doing research on techniques I could use in the future.